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Background

Experienced Game Developer with 20+ years of experience specializing in Unity 3D, project management, and cross-disciplinary team leadership. Proficient in Agile Development, DevOps, and asset processing. Adept at managing budgets, optimizing workflows, and driving project success.


Job experience

  • March 2020 - July 2023
    Producer – DreamWorks How to Train Your Dragon MMO
    JumpStart Games, Inc.
    El Segundo, CA, USA

    - Led a 20+ member cross-disciplinary team for the DreamWorks How to Train Your Dragon MMO, managing a $1 million project budget.
    - Established and tracked KPIs, resulting in a 5% increase in player engagement and monetization.
    - Developed and implemented OKRs, leading to a 10% improvement in overall game performance.
    - Collaborated with product managers to create a roadmap and align development efforts.
    - Managed Agile Development processes, reducing development cycle time.
    - Analyzed feedback to release new features, enhancing player retention and monetization.

  • February 2009 - July 2023
    Manager of Technical Development/Build Management
    JumpStart Games, Inc.
    El Segundo, CA, USA

    - Spearheaded prototype development, saving 20% in development time.
    - Managed local and AWS-based automated build servers, increasing productivity by 15%.
    - Streamlined software configuration management, reducing deployment errors by 10%.
    - Optimized configuration management processes, cutting build-related issues by 10%.
    - Updated and maintained CDN configuration for AWS and Highwinds.
    - Contributed to codebase improvements in C++ and C#.
    - Collaborated with cross-discipline teams to resolve technical challenges and release 15+ games.

  • May 2002 - February 2009
    Senior Technical Developer/Graphical Technician
    JumpStart Games, Inc.
    Torrance, CA, USA

    - Optimized build automation processes, reducing build times by 5%.
    - Improved project performance and visual quality.
    - Authored technical specifications, improving development efficiency.
    - Created trailers and demos to enhance marketing efforts.
    - Collaborated with cross-discipline teams for successful game releases.
    - Troubleshot and resolved technical issues throughout projects.

  • April 2001 - May 2002
    Technical Developer/Graphical Technician
    JumpStart Games, Inc.
    Torrance, CA, USA

    - Managed data files for efficient asset utilization.
    - Troubleshot and resolved build script issues.
    - Collaborated with cross-discipline teams for game development.
    - Assisted in optimizing build automation processes.

  • March 1999 - January 2001
    Quality Assurance Engineer
    US Interactive, Inc
    Los Angeles, CA, USA

    - Configured servers for staging environments, reducing deployment time.
    - Conducted comprehensive testing and reported programming errors.
    - Identified and reported graphical errors, performance bottlenecks, and usability issues.
    - Collaborated with development teams for issue resolution.
    - Maintained staging environments for consistent testing.


Education

  • Learning Tree University
    Certificates
    - present
    • Object Oriented Programming
    • Web Site Development and Administration
  • Glendale Community College
    - present
    Electronics Engineering
  • California State University - Northridge
    - present
    Aerospace Engineering