Confidential
Game Developer and Producer
Manager of Technical Development/Build Management at JumpStart Games, Inc.
- Adobe Creative Suite (Photoshop
- after effects
- Agile Game Development
- Atlassian Jira/Confluence)
- AWS (EC2/S3)
- Budget Management
- C#/C++ Programming
- communication and leadership
- Cross-discipline Collaboration
- Editing Video and Audio
- Git)
- Illustrator)
- Install Builder
- Jenkins CI/CD
- KPI and OKR Management
- Live Operations
- Project Management
- Project Management Tools (e.g.
- Source Control (Perforce
- sql server
- Storytelling
- Unity 3D
- Visual Studio
Background
Experienced Game Developer with 20+ years of experience specializing in Unity 3D, project management, and cross-disciplinary team leadership. Proficient in Agile Development, DevOps, and asset processing. Adept at managing budgets, optimizing workflows, and driving project success.
Job experience
- March 2020 - July 2023Producer – DreamWorks How to Train Your Dragon MMO
JumpStart Games, Inc.El Segundo, CA, USA- Led a 20+ member cross-disciplinary team for the DreamWorks How to Train Your Dragon MMO, managing a $1 million project budget.
- Established and tracked KPIs, resulting in a 5% increase in player engagement and monetization.
- Developed and implemented OKRs, leading to a 10% improvement in overall game performance.
- Collaborated with product managers to create a roadmap and align development efforts.
- Managed Agile Development processes, reducing development cycle time.
- Analyzed feedback to release new features, enhancing player retention and monetization.
- February 2009 - July 2023Manager of Technical Development/Build Management
JumpStart Games, Inc.El Segundo, CA, USA- Spearheaded prototype development, saving 20% in development time.
- Managed local and AWS-based automated build servers, increasing productivity by 15%.
- Streamlined software configuration management, reducing deployment errors by 10%.
- Optimized configuration management processes, cutting build-related issues by 10%.
- Updated and maintained CDN configuration for AWS and Highwinds.
- Contributed to codebase improvements in C++ and C#.
- Collaborated with cross-discipline teams to resolve technical challenges and release 15+ games.
- May 2002 - February 2009Senior Technical Developer/Graphical Technician
JumpStart Games, Inc.Torrance, CA, USA- Optimized build automation processes, reducing build times by 5%.
- Improved project performance and visual quality.
- Authored technical specifications, improving development efficiency.
- Created trailers and demos to enhance marketing efforts.
- Collaborated with cross-discipline teams for successful game releases.
- Troubleshot and resolved technical issues throughout projects.
- April 2001 - May 2002Technical Developer/Graphical Technician
JumpStart Games, Inc.Torrance, CA, USA- Managed data files for efficient asset utilization.
- Troubleshot and resolved build script issues.
- Collaborated with cross-discipline teams for game development.
- Assisted in optimizing build automation processes.
- March 1999 - January 2001Quality Assurance Engineer
US Interactive, IncLos Angeles, CA, USA- Configured servers for staging environments, reducing deployment time.
- Conducted comprehensive testing and reported programming errors.
- Identified and reported graphical errors, performance bottlenecks, and usability issues.
- Collaborated with development teams for issue resolution.
- Maintained staging environments for consistent testing.
Education
- Learning Tree University
Certificates- present• Object Oriented Programming
• Web Site Development and Administration - Glendale Community College- presentElectronics Engineering
- California State University - Northridge- presentAerospace Engineering
